Weapon Tags Master List

 Weapon Tags and What They Mean

    Each weapon or attack in the APRPG has a series of tags that define what it does and how it works. Generally, the weapon has a Harm tag that defines how much (if any) damage it does, a Range tag that defines its effective range, and tags that define the details and drawbacks. Let's take, for example, a sword:

2-Harm Hand Messy

    The first tag, 2-Harm, shows how much Harm the weapon can inflict. The second tag, Hand, defines the range (specifically within hand-to-hand combat range, any adjacent square to the attacker). The third tag, Messy, indicates that it will cause a mess when used, on account of all the blood being spread about.

    Weapons and attacks can have multiple tags if it makes sense for the weapon to have them. For example, a pistol: 

1-Harm Close Loud Reload

    The Harm tag functions the same as on the sword, inflicting 1 Harm to targets. The Range on this is Close, meaning it can be used on any target within 2-5 squares. The other tags, Loud and Reload, define how the pistol functions. It is, of course, loud when fired and that noise may attract attention. It also has a finite amount of ammunition and may need to be reloaded. 

    The following list is all the tags that may become relevant during regular play, but feel free to add your own! 

X-Harm: How much Harm the weapon deals.

Hand: Within hand-to-hand combat range, any adjacent square to the attacker.

Close: Within 2-5 squares of the attacker.

Far: Within 6-10 squares of the attacker.

Loud: This weapon produces a lot of noise, potentially drawing attention.

Messy: This weapon spreads blood and gore around. 

Concealed: This weapon can be easily concealed on your person.

Suppressed: This weapon makes very little noise. Someone in the same room might hear it, but someone the next room over won't.

Useful: This weapon can also be used as a tool.

Unreliable: This weapon has a tendency to break down.

Restrain: This weapon can be used to restrain a target.

Heavy: This weapon is heavy and cumbersome.

Stun: This weapon can stun an enemy.

Recharge: This weapon must be recharged between uses.

Auto: This weapon fires full-auto.

Volatile: This weapon has the potential to harm the user if damaged or used incorrectly.

Fire: This weapon sets things on fire.

Electric: This weapon is electricity-based.

Disposable: This weapon is single-use.

Piercing: This weapon can penetrate armor, or go through un-armored targets.



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