Invoking Aspects in Combat

    I shot bolt upright this morning with the realization that I never really defined how Aspects could be used in combat, and am now hastily attempting to remedy this error. When you're rolling any attack against any enemy, you have the option of Invoking one (or more) Aspect(s). You can use these for a few things, namely adding a +1 to your roll or picking an option from the Full Success list regardless of the degree of success you achieved (yes, this includes a Full Success, you can pick 2 options in the right circumstances!) As a reminder, here are the options for a Full Success: 

On a Full Success (10+)
  • Hit 'em Where it Hurts (+1 Harm)
  • Keep Your Guard Up (-1 Harm)
  • Press the Advantage (+1 to your next attack)
  • Reveal a Weakness (+1 to another player)
  • Force Them Where You Want Them

       Keep in mind that there's nothing stopping you from Invoking multiple Aspects (both Traits and Flaws) on a single attack for multiple benefits. You could, for example, invoke one Aspect for a bonus to your roll, and another to Hit 'em Where it Hurts. 

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