An Update to Descent
Descent, Made Anew
It certainly has been a while hasn't it? I wish I could say I've been busy working on development, but that would be an unfortunate lie. In truth, I have been working on the accursed burden that is real life responsibilities. However, in the few snatches of respite that I get, I have not been satisfied with Descent as a concept. Indeed, while I am delighted by the idea of the setting, I feel as if there are a few inconsistencies that I will endeavor to correct as time marches on. The first of these issues is the world map, such as it is. The issue with the last of humanity living in a single city beset by extraterrestrial enemies (besides being a ripoff of Destiny) is that that city would need to be really, really big. As such, I have created a new map using this generator here. (It's a fantastic tool in any worldbuilder's arsenal, I cannot recommend it enough.)
Awash with Possibility
However, a new map is not the extent of the renovations. That body of water to the north of the city? That is what's known as the Unknown Sea, and for good reason. Those who sail too far out are never heard from again. Mariners can peer over the railing of their steamboats and gaze upon the absolute and terrifying darkness beneath them, all the while getting the uncanny feeling that something is gazing right back. Surely it's nothing, right?
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