Skip to main content

Posts

Featured

Shields and Cover

    I've been thinking a lot about how to handle shields in the Identity System. For a while, shields were just extra bonuses to a character's Armor. This didn't do much besides make combat tedious, as nobody could damage anybody else without getting lucky or spending a lot of Stress. Then, shields (and by extension cover) were strictly flavor- you had no reason to take cover or use a shield when not doing so wouldn't change anything. That was also...well, it wasn't really a solution at all. Now, in my third attempt, I think I might have gotten it right (or at least less wrong.)       In this iteration, shields and cover wouldn't do anything to protect you, but would make it harder for your opponent to hit you. Using a shield or hiding behind cover would subtract from your opponent's attack roll depending on what you're using. Half-cover and smaller shields (heater shields, targes, trash can lids, a very unfortunate turtle) would give the attacker a -1

Latest Posts

On Conditions

Magic, Hacking, and Psychic Powers in Combat

Milestone Leveling in the Identity System

Identity System Version 3.0

Other Worlds Than These

The Powers that Be

Weapon Tags Master List

Combat v3.0

Oncemen: Robots, but Meat!

APRPG: Revised Combat Rules